Description
Real-time game ready environment kit for eastern market street, bazaar. Unreal engine 5, style – realism.
Perfectly fit for fantasy or historical games.
All assets made using classic pipeline, but cages are done using Nanite.
LIST OF ASSETS:
________________________Used software _____________________
Production pipeline for AAA PC/Console games:
High poly – Zbrush
Low poly, UV – Maya
Baking in Marmoset toolbag
Texturing in Substance painter
Hair – Maya Xgen realtime pipeline (hair cards)
Renderes:
Unreal engine 5
Files:
market.uproject
Config
Content
________________________Topology – Low poly_____________________
Professional topology for Games:
reasonable polycount according to AAA standarts
topology is uniform and have a good flow
separate pieces laying on top of each other have a similar topology
reduced polycount in less visible areas
logicly merged meshes
normals are unlocked
triangulated mesh in necessary areas to prevent non planar faces
_________________________UV_________________________
Professional UV Layout:
uv’s are well packed
texel density remaining the same (except hidden parts)
merged uv shells as much as possible
uv seams placed in hidden areas
reduced shell size in low visibility areas
checked UV direction with pattern layout
no distortion
for hard edges there is a cut on the uv, but not the over way
UV is straight where it possible
___________________________Textures_________________________
Professional texture:
level of detail is constant through all textures, there are no too sharp or too blurry areas
pbr checker doesn’t have big red areas on both 30 and 50 srgb
materials are well defined on all the channels and have a good separation no visible texture seams
project is adjusted with unreal log file
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 87
Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?)
Tris Count: demonstration scene is 404.941 tris
LODs: No
Number of Materials and Material Instances: 21 materials and 1 material instance
Number of Textures: 65
Texture Resolutions: (Please list all various texture resolutions): 2048*2048 and 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
5.2 – 5.3