Description
Openclay’s Mars Map is designed to take audiences on a cinematic journey to Mars. This square map of Mars is offered with 100 tiles, with a total texture resolution 81,920 x 81,920, draped across Nanite mesh terrain, derived from real elevation data. The UE sun and sky system has been setup to offer blue sunsets and stark daylight, with the post process volume set to clamp exposure to provide predictable, reproducible shots.
Graphically, there are dynamic contour lines which can have their line width, linespacing, top and bottom colors changed (however, this is based on the Nanite geometry, so using this option when animated from far away or looking across the landscape will not be practical). The normal map comprises 81,920 pixels wide and 81,920 pixels high, and allows for normal flatness to be adjusted, changing the intensity of the terrain features to better suit the different artistic direction of the production.
If you like it, please leave a review! It motivates us to improve the project. If you have suggestions for improvements please ask a question or let us know. Thank you!
3 good reviews – We’ll create a high detail location!
Color Map
Normal Map
Contour Lines (emissive)
Hardware
Nanite on PC requires the following;
Notes:
This project is ~6.31 GB in size.
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following
from
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
to
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
v0.5.1 released
Questions
If you are unsure if this product is right for you, please ask any questions before purchasing, so we can help.
Technical Details
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
Number of Unique Meshes: 100
Collision: No, automatically generated
Triangle Count: ~35,000,000
LODs: No
Number of Materials and Material Instances: 1 and 100 respectively
Number of Textures: 202
Texture Resolutions:
Supported Development Platforms: Windows
Supported Engine Versions
5.0 – 5.3