Description
VIDEO PREVIEW – https://www.youtube.com/watch?v=NLmHraje8qw
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
6 Pre Made Characters!
Character: tris 41 008 – 54 358 , verts 24 991 – 36 262
Swords: tris 1 358 – 1 454 , verts 839 – 905
Polearm: tris 2 464, verts 1 516
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R
PBR Textures Metall/Roughness
4K Textures – Body, Armor, Outfit, Sword, Polearm
1K Textures – Eyes, Hair
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
7 Texture sets – Body, Armor, Outfit, Sword, Polearm, Eyes, Hair
11 Morph Targets
Body Skin has 5 Color Variations
Body has 2 types of Scars
Armor has 6 Color Variations (5 new Textures and the Old Variant)
Cloth has 5 Color Variations
Each Leather has 5 Color Variations
Eyes have 13 Color Variations
Eye Color can be selected separately for each Eye
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
If you have any problems, please contact me evgeny_novozhilov@mail.ru
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 6
Vertex counts of characters: 24 991 – 36 262
Number of Materials and Material Instances: 8 Materials and 49 Material Instances
Number of Textures: 93
Texture Resolutions: Body, Armor, Outfit, Sword, Polearm – 4096×4096, Eyes, Hair – 1024×1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3