Network Clock

Simple network synced clock

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Description

Network Clock for Unreal Engine is a solution to address time synchronization challenges in multiplayer games. Designed to seamlessly synchronize client time with server time, it eliminates inaccuracies caused by network latency, ensuring a fair and consistent gaming experience for all players.

This plugin improves Unreal Engine’s “GetServerWorldTimeSeconds” by actively synchronizing the client clock, compensating for network latency with client-side techniques, and offering customizable settings for precise time synchronization, ensuring a smoother, more responsive multiplayer gaming experience.

Technical Details

Code Modules:

Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://github.com/miltoncandelero/NetworkClockPlugin

Important/Additional Notes: Tested only on Windows but should work on any supported platform as it only uses out-of-the-box unreal engine features.

Supported Engine Versions

5.2 – 5.3