Geo-Meshy

Easy to use tool that places meshes onto a base mesh with variable parameters, allows remeshing and bake to a new static mesh.

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Description

Using the power of geometry script and editor utility widgets, this tool makes it easy to create assets from multiple meshes. Options for remeshing the applied mesh “cover material” while keeping the base mesh intact, supports voxel remeshing operations (open, close, dilate, contract) with scalable grid size, remove hidden triangles, smoothing, welding edges and filling holes.

When finished just click Bake to static mesh.

*Epic’s geometry script plugin required

*I have used this up to around 2 million vertices, depends on your hardware. There are no safeguards coded in limiting vertex counts (can possibly crash editor if you apply to many iterations)

Technical Details

Editor Geo-Meshy tool and utility widget blueprint

Number of Blueprints: 2

Input: NA

Network Replicated: NA

Supported Development Platforms:

Windows: Yes

Supported Engine Versions

5.2 – 5.3