UEGaussianSplatting: 3D Gaussian Splatting Rendering Feature For UE

A high-performance and high-quality 3D Gaussian Splatting real-time rendering plugin for Unreal Engine, Optimized for spatial point data.

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Description

Discord(Add Friend): YeHaike

DemoVideo: YouTube > https://youtu.be/4xTEyz9bx5E

Documentation and Example Project: https://github.com/YHK-UEPlugins-Public/018_UEGaussianSplatting_Public

UEGaussianSplatting is a powerful plugin for Unreal Engine that brings real-time rendering of 3D Gaussian Splatting model resources with high performance and high quality.

It utilizes octree optimization for spatial point data, dynamic LOD rendering, and supports automatic collision generation.

This plugin also offers very fast “.ply” resource importing and GaussianSplatting Asset editing preview window.

UEGaussianSplatting uses a completely custom rendering component instead of the traditional particle system (Niagara), allowing it to bypass particle count limitations.

Future updates will include real-time clipping and editing of GaussianSplatting asset data, as well as export functionality.

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Updated Versions: https://github.com/YHK-UEPlugins-Public/018_UEGaussianSplatting_Public#updated-versions

Note: The Unreal Engine official team will take 1 to 2 days to review the update, so the latest version will be available for download 1 to 2 days after the submission time.

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v1.1.0:

v1.1.1: Submission time(2023-11-11 23:00)

v1.1.2: Submission time(2023-11-16 23:30)

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Technical Details

Code Modules:

Number of C++ Classes: 30.

Supported Development Platforms: Windows, Mac and Linux.

Supported All Target Build Platforms, such as: Win64, Mac, Linux.

Documentation and Example Project:

https://github.com/YHK-UEPlugins-Public/018_UEGaussianSplatting_Public

Advantages:

Improvement Plan:

Supported Engine Versions

5.3