Simple Health Bundle

A collection of networked Health components for simple or performance oriented games.

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Description

Video Demonstration of all 4 health Bundles – https://youtu.be/dyDCVTHJvTM?si=rsKoCtCtSscgHa-X

Full Demo – https://www.dropbox.com/scl/fo/lu592v17lzkwq5m8b6al4/h?rlkey=lgjmnbzqflewcbsa5o2mwowmj&dl=0

The full demo showcases all 4 bundles. You will only receive the items from the bundle you purchase.

All bundles include every module from lesser bundles

If you own or intend to buy a higher tier bundle, you don’t need to buy this, As it will already be included.

This Bundle includes the following modules

-SHSS – Simple Health & Simple Damage Protocol

-SHSD – Hit Detection

All health modules are implemented as actor components. They are intended to be as easy to install as possible on new or existing projects. You should not have to redesign your player to use this.

You just need to give it damage events, and the health system will report back with events when health related events occur.

All health values are maintained with data tables in all versions.

The health modules from the simple and basic health bundles are also backwards compatible with the advanced and complex damage protocols from the advanced bundles

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Highlighted Item Included With This Bundle

-Simple Health

The simple health Component is lightweight and useful for games that don’t need complicated health functions. This would work well in alot of smaller games that need a quick and easy system to manage player health

In more complex games this might also work well as a system for item durability, or breakables, But without all of the heavier calculations of the more advanced Modules.

-Hit Detection

The Hit detection Module is an easy way to manage objects that you would like have networked events on impacts from damage events

This system does not have health values. instead it has damage thresholds that can be set to determine if the attack was strong enough to merit a response

This is great for use with things like targets, breakables, or weak points on an enemy. The result of the impact would be a triggerable event that you can do your own thing with

You can have as many Detection Components as you want built into your SHSD module which.

Technical Details

Number of Blueprints: 80

Supported Development Platforms:

Windows: yes

Mac: no

Android: yes

Documentation:

Support Discord – https://discord.gg/RY2kuAkqbC

Usage, installation, and features are outlined in the demo rooms.

Supported Engine Versions

5.2 – 5.3