Beefy Bats (Niagara Bat System)

An advanced Niagara flocking blueprint system with 5 stylized bats + animations.

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Description

Preview: Youtube

Unreal 5.2: Readme

Discord: Link

*** I recommend opening the Map_NiagaraFlockExample level to see how these Blueprints are used. Thanks! ***

This pack features 5 unique bat meshes with highly customizable material animation and color parameters – including low poly shading, and fresnel highlights. Easily create material instances for more variations! Each mesh has around 900 triangles.

** NOTE: All animations use material WorldPositionOffset, offering lightweight performance and extra control over all animation parameters. Ray-Traced shadows do not work with Niagara + WPO.

The BP_Takeoff flocking blueprint system allows you to quickly add bat flocks to your level with different flight behavior and functionality. Meshes can be change directly in the Actor. The flight mode is determined by the InitialFlightType enum variable:

The Niagara system also has modules for flocking, raytraced collision detection, spline flightpaths, idle animation sequences, and more!

Technical Details

Number of Blueprints: 5 Master Blueprints, 5 Child Actors

Network Replicated: Yes

Supported Development Platforms: Mobile Shading ES 3.1 or better

Windows: Yes

Mac: Yes

Documentation: Readme

Supported Engine Versions

5.2 – 5.3