Async Conveyor Belt Plugin

A plugin which allows for easy creation of conveyor systems of any size during runtime, which are processed off the game thread for optimal performance.

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Description

The plugin allows you to easily implement conveyor belts in your game using a simple component which can be added to any actor and configured in seconds.

The plugin is fully documented and easy to use. It is made completely in C++ but there is no requirement to know C++ to understand how to use it.

The processing of items on the conveyor is ran off the game thread, allowing for large conveyor systems to be created without much performance impact, making it perfect for automation games!

The system supports both splitters and mergers. Conveyor belts can also be added, removed, reversed and sped up/down during runtime at any point, without any performance impact.

Try out the plugin!

Technical Details

Code Modules:

Number of Blueprints: None

Number of C++ Classes: 6 UClasses

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://github.com/Theuntextured/AsynConveyorPlugin/wiki

Example Project: https://github.com/Theuntextured/AsynConveyorPlugin/releases/tag/v1.2.0

Important/Additional Notes:

Feel free to send me suggestions/feedback/bug reports via email or on the GitHub issues page. I will answer in the matter of minutes even!

Supported Engine Versions

5.1 – 5.3