viking 1

Low-poly model of the character Viking 1

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Description

Low-poly model of the character Viking 1 Suitable for games of different genres RPG, strategy, shooter etc.

video ue5

video

additional bones :

jaw

tongue_01-02

eye_r/l

skirt_front_01-03

sword_l

weapon_r

PBR textures TARGA, for the whole character, 

including his weapon and shield, only 1 set of textures (in 4 color options) and 1 beard pack

– had a size from 256-4k

blue

yellow

red

brown

Base color

Rougness

Normal

Alpha_eyelashes and (alpha body+eyelashes)

Metalic

AO

specular

Albedo + Alpha (for hair)

super optimized character in balance between quality and polygon economy.

The finished character with an ax and a shield has only 7580 quad polygons

low_poly character polygon 7286 Verts 8631 tris – 14465 

axe polygon – 110 verts – 120 tris – 220

shield polygon – 184 verts – 182 tris – 328

rendering and editing video made in Marmoset_4 and Adobe premier pro

just in case if needed there is a stock

(body under clothes 1953 verts – 1963 – tris – 3884)

the cloth simulations are not available. they only work on their own animations by using cloth rig 

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 19

attack_1

attack_2

run

walk

idle

attack_idle

death

impact

jump

kick

Block

block_idle

block_impact

Block_up

block_up_idle

block_up_impact

Block_down

block_down_idle

block_impact

Animation types (Root Motion/In-place):19

Number of characters: 1

Vertex counts of characters:8631 

Number of Materials and Material Instances: 6

Number of Textures: 139

Texture Resolutions: 256×256,512×512,2048×2048, 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes:

dear buyers! we try to create characters that will be as convenient as possible for you …. 

the minimum number of textures while maintaining high quality! beautiful mesh, 

balanced between mesh quality and polygon count

Supported Engine Versions

5.2 – 5.3