Description
Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building’s parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.
Technical Details
Video:https://youtu.be/py2JOzWXRIw
Tutorial:https://youtu.be/ejE8v9bxFic
Tutorial2 Fix incompatible UVs using UE5:https://youtu.be/nmC9GjsnHwk
Tutorial3 Fix UV for Nanite models:https://youtu.be/ajz9_A6XB0w
11-26-2023 Update: Fixing errors in UE5 Nanite models’ FixUV functionality, with the addition of manually setting UV channel parameters.
10-18-2023 Update: Fix the error of missing Window Mask UVs input and the deformation issue of interior textures caused by model scaling.
Number of Unique Materials and Material Instances:
Number of Textures: 9
Texture Resolutions: 2048
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Supported Engine Versions
4.27, 5.0 – 5.3