Tropical island

A tropical island made in the form of a game, an open big world, 4 km by 4 km in size, filled with vegetation and buildings.

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Description

The kit includes houses for the city, hotel complexes, airport, beach houses, observatory, solar power station, antenna, lighthouse, roads, bridge, waterfall, pier.

Some buildings have furniture. It is almost possible to get inside all buildings with the exception of large hotels. Everything is made in the form of modules and assembled in blueprints, city houses and hotels converted for optimization in Static Mesh. Made in the form of a game, an open big world filled with vegetation. There is a view of the first and third person, as well as a free camera (T button). The basis for the material “M_AutoLandscape” is taken from the site:

https://www.unrealsensei.com/asset/autolandscape

Link to video: https://www.youtube.com/watch?v=jiv4hOse-QU&t=394s

https://www.youtube.com/watch?v=wJPE8QogfI0

Technical Details

 

Tropical island: (435 Static Mesh) 

Props scaled to Epic Skeleton: Yes

Texture Size: mainly 2048 x 2048

Collision: Yes

Vertex Count: Ranges from 10 vertices to 62000

LODs: Yes

Number of Meshes: 435 Meshes

Number of Materials and Material Instances: 552 Materials, 27 Material Instances

Number of Textures: 1550

Number of Blueprint classes: 39

Supported development platforms: Windows

Windows: (Yes)

Documentation: No

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3