Companions & Dialogue

AI Companions, Dialogue, Outliner & Actor Tag! Easy to use, all setup in Blueprints

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Description

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⚜️ Disclaimer ⚜️

This Asset is small part of my other assets the Flexible Combat System Bundle, Melee, Ranged, and Magic. I’d recommend checking them out before purchasing as it contains many more features, support benefits and it works out a lot cheaper, it also supports 4.27.

Flexible Combat System Bundle Link: Flexible Combat System – Full System

Improve your Unreal Engine Learning with the Flexible Combat System: Learning Explained & Full Tutorial List

⚔️ Companions & Dialogue ⚔️

This system contains all the functionality you need to create dialogue between numerous AI and it gives you the starting point of your companion functionality to have companions follow, retreat, wait, go here and attack (combat needs to be setup by your OR check my other assets where combat is already setup!)

Once a Project is created if you’re using a version above 5.0 you will need to change the Character movement events to the updated events in 5.1. Epic changed the name of these events so they need to be swapped. For more info on how to use the system look in the BP_ThirdPersonCharacter as it provides instructions on any important things you should know.

Core Features of the System:

Before moving on give my video a watch which will run you through all the System Overview

Technical Details

Core Features of the System:

Number of Blueprints: 25

Input: Keyboard/Gamepad

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Supported Engine Versions

5.0 – 5.3