Description
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Various materials of clean and old asphalt with cracks.
Note: Adaptive tessellation in version 5.3 is created through nanites.
Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general wetness.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the “Details” tab of each Material Instance.
Excellent filling for street exteriors, sidewalks and parking lots.
Technical Details
preview video with examples of settings: https://youtu.be/IBXIw7fRHig
Texture maps
Number of Unique Materials and Material Instances: 1 master and 6 instances
Number of Textures: 32
Texture Resolutions: 4096x4096px (2048×2048 for height), 8192x8192px (4096×4096 for height) 1024x1024px for snow.
Supported Development Platforms: Windows
Supported Engine Versions
5.3