Description
RPGBeardo’s Modular Medieval Weaponry is more than just a mere asset pack.
Venturing into a medieval or fantasy game development? RPGBeardo’s Modular Medieval Weaponry is here to enrich your project. This asset pack offers a library of over 130 unique weapon parts, around 600 material instances, and nearly 1300 texture files, aimed at significantly reducing the asset creation time.
Key
The pack also doubles as an intuitive in-editor weapon creation and generation tool to manage the extensive variety. Whether you prefer handpicking parts for each weapon or letting the in-built logic generate unique weapon variations on the fly, this tool simplifies the process. From selecting appropriate meshes, choosing materials, applying dynamic wear and tear, to even naming weapons based on their looks, RPGBeardo’s Modular Medieval Weapons pack has got you covered.
A simple in-editor click lets you generate numerous weapon variations including:
All weapons come with precise, hand-crafted collision meshes and the option to easily enable physics interactions.
Implementation Flexibility:
RPGBeardo’s Modular Medieval Weaponry supports a wide array of weapon generation options.
Included are examples of generation seeds for:
Discord: https://discord.gg/mnUwYFhkYB
Technical Details
(Please include a full, comprehensive list of the features of the product
Number of Unique Meshes: 134
Collision: Yes, custom handmade for every mesh, apart from cosmetic only addons
Vertex Count: ~2000-40000, based on the weapon part complexity
LODs: Yes, up to LOD 4-5 auto generated, Nanite enabled by default
Number of Materials and Material Instances: 1 Master Material, 597 Material instances
Number of Textures: 1279
Texture Resolutions: 1024×512 – 4096×2048 based on the part’s size
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://www.rpgbeardo.com/medievalweapons
Important/Additional Notes: This product supports Nanite for Unreal Engine 5.0+
Supported Engine Versions
5.1 – 5.3