Description
Low poly model of Infernal Demon.
Scaled to Epic skeleton
Screenshots rendered in Marmoset Toolbag and UE5
The dynamic physics of the tail and jaw behavior in the demo animations is not configured.
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Created 20 animations with tail behavior.
Textures:
4K PBR Textures(tga)
3 material
6 textures (Occulsion, Metallic and Roughness are packed into 1 texture OcclusionMetallicRoughness)
Animations: 20
Hit (x3)
Iddle (x3)
Dead (x2)
Run (x1)
Walking (x2)
Crawl (x1)
Strafe Left (x1)
Strafe Right (x1)
Gethit (x3)
Knocked (x1)
Roar (x1)
Suspicious (x1)
Polycount:
Character
Vert 11196
Faces 7622
Tris 15056
Technical Details
Video Preview – https://youtu.be/j0Mb0mUZSXk
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Animated: (Yes)
Number of Animations: 20
Animation types (Root Motion/In-place 20):
Number of characters: 1
Vertex counts of characters: 11196
Number of Materials and Material Instances: 3
Number of Textures: 6 (Occulsion, Metallic and Roughness are packed into 1 texture OcclusionMetallicRoughness)
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes: Extra bones – jaw, tail
Supported Engine Versions
5.2 – 5.3