Midi Engine : Broadcasters Bundle

MIDI Plugin For Creating Rhythm Games, Music Visualizers And Everything In Between

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Description

Imports Midi Files and Plays them while synced to audio files to assist or guide rhythm game creation or audiovisuals.

Bundle Contains:

MidiEngine Core

MidiEngine Broadcasters

GETTING STARTED TUTORIAL:

It comes with classes and functions that simplify the process of sending MidiEvents from a midi file to any UObject or Actor and giving them a chance to react to each and every note ON and note OFF.

This means you can start building any type of rhythm game based on MIDI Files.

You will find InEditor Documentation Under “Plugin/Example_Content/BP_AxInstructions_MEB”.

The Example Blueprints contains comments to guide you on how to use the plugin. If in doubt check the documentation links below for instructions.

This means with this plugin you can import and parse MIDI Files both in the editor and runtime AND in ADDITION play the MIDI file and send the events to any UObject or actor.

You can easily get access to the following info from a midi file, then send and receive it in a music-synced timely manner to any actor or uobject:

Technical Details

Code Modules:

Number of C++ Classes: 20+

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms: Windows, Linux, Mac, Android, IOS

Documentation: MIDI Engine Broadcasters Info

Important/Additional Notes:

Join Discord For Support: DISCORD

Supported Engine Versions

5.0 – 5.3