Description
※ Preview Video : https://youtu.be/HxxpqAkC6lU
※ Tutorial Video (for Metahuman) : https://youtu.be/3ZMzQamkmUI
▶ Retargeted to
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
▶ If you want to retarget this animation to another character like metahuman in UE5, please check ‘UE5 IK Retargeter documents’.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※ Metahuman in the images is not included in the product.
▶ Contents :
※ Mocap Animations 24*3 = 72 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ Mocap Animation loops 6*3 = 18 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(※Default hand poses are included in the product)
< Animation sequences : 24*3 UE4/UE5/MH>
Anim_Normal-Directional_001_STEPBACK_Walk_A_UE4/UE5/MH
Anim_Normal-Directional_002_STEPBACK_Walk_B_UE4/UE5/MH
Anim_Normal-Directional_003_STEPBACK_Dodge_A_UE4/UE5/MH
Anim_Normal-Directional_004_STEPBACK_Dodge_B_UE4/UE5/MH
Anim_Normal-Directional_005_STEPBACK_Jump_A_UE4/UE5/MH
Anim_Normal-Directional_006_STEPBACK_Jump_B_UE4/UE5/MH
Anim_Normal-Directional_007_BACKANDFORTH_Walk_A_UE4/UE5/MH
Anim_Normal-Directional_008_BACKANDFORTH_Walk_B_UE4/UE5/MH
Anim_Normal-Directional_009_BACKANDFORTH_Dodge_A_UE4/UE5/MH
Anim_Normal-Directional_010_BACKANDFORTH_Dodge_B_UE4/UE5/MH
Anim_Normal-Directional_011_BACKANDFORTH_Jump_A_UE4/UE5/MH
Anim_Normal-Directional_012_BACKANDFORTH_Jump_B_UE4/UE5/MH
Anim_Normal-Directional_013_TURNLEFT_Slowly_A_UE4/UE5/MH
Anim_Normal-Directional_014_TURNLEFT_Slowly_B_UE4/UE5/MH
Anim_Normal-Directional_015_TURNLEFT_Normally_A_UE4/UE5/MH
Anim_Normal-Directional_016_TURNLEFT_Normally_B_UE4/UE5/MH
Anim_Normal-Directional_017_TURNLEFT_Fast_A_UE4/UE5/MH
Anim_Normal-Directional_018_TURNLEFT_Fast_B_UE4/UE5/MH
Anim_Normal-Directional_019_TURNRIGHT_Slowly_A_UE4/UE5/MH
Anim_Normal-Directional_020_TURNRIGHT_Slowly_B_UE4/UE5/MH
Anim_Normal-Directional_021_TURNRIGHT_Normally_A_UE4/UE5/MH
Anim_Normal-Directional_022_TURNRIGHT_Normally_B_UE4/UE5/MH
Anim_Normal-Directional_023_TURNRIGHT_Fast_A_UE4/UE5/MH
Anim_Normal-Directional_024_TURNRIGHT_Fast_B_UE4/UE5/MH
< *Bonus* Interplation Animation sequences : 6*3 >
Anim_Normal-Directional_001_STEPBACK_Walk_A_Interpolation_UE4/UE5/MH
Anim_Normal-Directional_002_STEPBACK_Walk_B_Interpolation_UE4/UE5/MH
Anim_Normal-Directional_003_STEPBACK_Dodge_A_Interpolation_UE4/UE5/MH
Anim_Normal-Directional_004_STEPBACK_Dodge_B_Interpolation_UE4/UE5/MH
Anim_Normal-Directional_007_BACKANDFORTH_Walk_A_Interpolation_UE4/UE5/MH
Anim_Normal-Directional_012_BACKANDFORTH_Jump_B_Interpolation_UE4/UE5/MH
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▶이 애니메이션들은 UE4마네킨 / UE5마네킨에 리타깃 되어 있습니다.
▶만약 당신이 이 애니메이션을 언리얼 엔진에서 다른 캐릭터, 예를 들어 메타휴먼에 리타깃하고 싶다면, 꼭 UE5의 ‘IK리타기터’ 문서를 확인하시길 바랍니다.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※위의 이미지 속의 메타휴먼은 프로젝트에 포함되어 있지 않습니다.
※ 모션캡처 애니메이션 : 24*3 = 72 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ 모션캡처 루프 애니메이션 : 6*3 = 18 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(UE4 Mannequin / UE5 Manny / Metahuman Base Skeleton(m_med_nrw_body)
Technical Details
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Unique Animations: 30
Number of Animations: 90
MetaHuman Skeleton Support: Yes
Body Types Supported: Tall/Male/NormalWeight
Animation types: inplace
Supported Development Platforms:
Windows: Yes
Mac: Yes
We want to grow together with you, so you can e-mail us anytime!
For further information, CONTACT US:
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특징:
에픽 스켈레톤에 리깅 되어있는지 : 네
만약 에픽 스켈레톤에 리깅되어있다면, IK본이 포함되어있는지 : 네
애니메이션의 개수 : 90개
애니메이션 타입 : inplace
지원되는 개발 플랫폼
윈도우 : 가능
맥 : 가능
감성놀이터/메타휴먼랩은 여러분과 함께 성장해나가고 싶습니다.
언제든지 편하게 이메일로 연락하세요!
Supported Engine Versions
5.0 – 5.3