LedGen

A plugin for Unreal Engine to generate LED geometry, simplifying configuration for Virtual Production with LED walls and in-camera VFX. Enables direct creation in Unreal, removing need for external tools.

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Description

A plugin for Unreal Engine, designed with the needs of Virtual Production in mind, generates LED geometry based on data about the physical LED wall. LED geometry is crucial for configuring nDisplay settings in various types of projects, such as in-camera VFX, where LED walls are widely used. Until now, the process of creating LED geometry required the use of external programs, which could lead to complications and additional time spent importing data into Unreal Engine. Now, with this plugin, the entire process can be conducted within Unreal Engine.

Features and Benefits:

This plugin is a modern solution that greatly simplifies and streamlines the process of preparing and configuring LED geometry for professionals involved in Virtual Production. Ideal for directors, lighting designers, and anyone who wants to leverage the full potential of LED technology in their projects

Technical Details

Code Modules: PXRLedGen module, Runtime

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: N/A

Supported Development Platforms: Windows 64

Supported Target Build Platforms: Windows 64

Documentation:

https://docs.google.com/document/d/1R0Ajx0GW-VJly2W-A5Gbs4wdIN7vtuXdxVIgrld6Tm4/edit?usp=sharing

Example project: the Maps folder in the plugin’s content folder.

Important/Additional Notes:

If you have any suggestions, requests, or ideas on what else to add or change in the plugin, please contact us pxr@pixelrace.com

Supported Engine Versions

5.2 – 5.3