Description
Easy to use, customizable arrow widgets that guide the player towards a target anywhere in the game world.
They hover over the target when the target is on-screen.
When the target is off-screen, the arrows automatically go to their proper place at the screen border and point towards the target.
The screen border tracking works on all resolutions, window sizes and aspect ratios.
It also works with all camera rotations, which makes this suitable for first person, third person, top down, flight simulators, platformers and pretty much any kind of camera movement possible. (has not been tested with virtual reality yet)
You can customize the images, text and movement settings, with separate options for on-screen and off-screen target states.
Optimized, with more than a hundreds arrows having minimum impact on performance.
Technical Details
Contains
“NavigationArrow”, widget.
“NavigationArrowExampleActor”, actor.
“Demo”, level.
“ExampleMesh”, static mesh.
3 example icons.
Number of blueprints: 2
Number of C++ classes: 0
Network Replicated: No, but since its a widget, it can be used in multiplayer projects without issues.
Supported Development Platforms (Windows, Linux, macOS)
Supported Target Build Platforms: (Windows, Android, IOS, macOS, Linux)
Support email: pieria.software@gmail.com
Supported Engine Versions
5.0 – 5.3