Description
This plugin allows you to create a procedural mesh component from an existing static mesh component at runtime. You can hide the source static mesh component if you wish, so this creates the effect of conversion. The source static mesh geometry is copied to the created PMC and also the material is set. You can manipulate the converted PMC. There is only one globally accessible BP function function that you can use called “Convert Static Mesh to Procedural Mesh”. You can use this function to spawn a new actor which contains the exact same geometry and material of your source static mesh. You can use this plugin in cooked builds and there is NO NEED to set “allow CPU access” option for static meshes. This plugin depens on ProceduralMeshComponent plugin.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://drive.google.com/file/d/13sQ4T7eXl83VUJqZ4-G9n2Vs_GL1FeOP/view?usp=sharing
Example Project: https://drive.google.com/file/d/13T1owkVMV7TJrdE4Z8CvSp8Ii0OiqRl_/view?usp=sharing (v5.21)
Important/Additional Notes:
Supported Engine Versions
5.0 – 5.3