Description
Decayed Zombie Model with Two skins and Morph Targets
Motions and Materials Test on YouTube
UPDATE: Now the character has truly ONE MESH models, with or without pants!
Skinned and Rigged to Epic Skeleton
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
15649 Triangles
7979 Vertices
Two sets of PBR materials each with 4k textures for the skin
Total of six 4096×4096 resolution textures
Blueprints:
BP_DecayedZombie_E – Customizable model
BP_DecayedZombie_E_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Skin Materials and Morph targets.
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions
Additional Eyes and Jaw bones:
unrealEye_R
unrealEye_L
unrealJaw_M
How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_B_Skeleton)
Images and video above use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene. This environment in NOT INCLUDED in the asset.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Additional Bones for Jaw and Eyes
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 7 ( Epic example Third Person animations only)
Number of characters: One with two skins
Vertex counts of characters: 7979
Number of Materials and Material Instances: 2
Number of Textures: 6
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Example Images use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene. This environment in NOT INCLUDED in the asset.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3