Description
First of all, the project can be run independently without relying on third-party plug-ins or software. If you want to use third-party software for control, I adapted grandMA2 3.1.2.5 for this purpose. Consumers need to find and install the grandMA2 3.1.2.5 software and configure the corresponding MA light library themselves. In the video tutorial list I will have several videos on how to configure your computer so that you can use the MA console to control DMX assets in your UE. (Recording)
WeChat official account:DMXWORLD
The main purpose of this project is to show 42 assets of 11 types that I have made. Secondly, I demonstrate how to use DMX plug-in in the form of blueprints and make blueprints that can be controlled by DMX signals.
I hope that through this project I can let more people know how to make DMX assets, and also hope that my assets can help those artists who want to build virtual stage performances in UE5.
A total of 11 types of assets:
In any DMX project if you want to control blueprint assets from the built-in console there are two requirements
For example: DimmerShutterPanTiltNumBeamRedGreen
Technical Details
Number of Blueprints: 55
Number of DMX Library: 2
Number of Niagara Emitter: 10
Number of Niagara System: 44
Number of Map: 12
Number of Static Mesh: 27
Number of Material: 40
Number of Material Instance: 76
Number of Material Function : 1
Number of Texture: 181
Input: Keyboard, Mouse
Network Replicated: (Yes/No)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: Video Tutorials
Important/Additional Notes:
Supported Engine Versions
5.2