Description
This asset comes with 51 unique rock/cliff/mountain meshes designed with modularity in mind. Rotating and sticking meshes together is both satisfying and fast, and allows for large scene creation to be done efficiently. There is nearly infinite variation with these meshes, as even one singular rock/cliff mesh can be copy, pasted, and rotated to create non-repetitive shapes. Each mesh is highly optimized, containing less than 4,000 triangles (Except for the vista mountain). Each mesh also has LODs built in, and if a specific mesh is too high poly for your needs, simply reducing the LODs should help you fit those right into your scenes.
Note: If you are getting shadow artifacts with Unreal Engine 5.0+, using this command will fix that: r.DistanceFieldAO=0
If you rely on Distance Field Ambient Occlusion, you can alternatively tweak the meshes distance field settings to your needs. Generally only large scale meshes have these artifacts.
Technical Details
Number of Unique Meshes: 51
Collision: Yes, Complex
Vertex Count: 34 tris – 4587 tris (vista mountains)
LODs: Yes – 4 per mesh
Number of Materials and Material Instances: 1 Master Material, 3 Instances, and 1 Material Function
Number of Textures: 1
Texture Resolutions: 2048×2048
Supported Development Platforms: Windows, Mac, Linux, IOS, Android
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3