Description
A collection of 23 pint glasses that has been made to dress any bar scenes with shapes of pint we can find the most in the world and a few special that are interesting to watch.
All of them are at realistic scales.
UV map has been optimized to allow you to add detailed normal map on the glass’s surfaces (Not set up in the glass master material).
Extras meshes has been added to the pack to allow you to have liquid & foam inside your glasses (Dummy material has been made but not set up / Last screenshot) and to serves as a guide if you want to add particle effect inside the glasses.
Technical Details
Features
Meshes:
The meshes has been imported multiple times to have pre-made static meshes to simplify the dressing and uses of the glass:
Materials:
Master materials has been set up as dummy with instances to allow you to create your own materials later if needed.
Showcase Scene:
Scene made to show all the glasses, sorted in their file category: Big, Footed, Medium, Special and Tall. With a CC0 HDRI to add interesting reflections on the glasses.
Data
Number of Unique Meshes: 126 (23 pints glasses and extras)
Collision: Yes (Automatically generated)
Vertex Count: ~5000 (1104 – 16499)
LODs: No
Number of Materials and Material Instances: 7 and 7 Instances
Number of Textures: 2 (CC0 HDRI)
Texture Resolutions: 4096×2048 (HDRIs)
Supported Development Platforms: Windows
Documentation: PDF
Additional Notes: Thin Translucent materials not supported by the meshes.(Issue with auto-generated UV map for reflection by the engine; all the glasses have been UV unwrapped before)
Supported Engine Versions
5.2 – 5.3