Description
In the project, 2 rig!.
1 – dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
idle x 2
move x 2
beack x 1
left x 1
right x 1
attack x 4
death x 1
hit x 1
idle x 2
Left Walking x 1
rage x 1
Right Walking x 1
run x 1
walk x 1
Walk Back x 1
Aim To Down x 1
attack x 2
attack run x 1
death x 1
idle x 2
run x 2
Left Walking x 1
Right Walking x 1
walk x 1
walk attack x 3
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Rigged to Manny Quinn skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes/No)
Extra bones: unrealmanipulatorR_R, unrealmanipulatorR_L, unrealballoonR_R, unrealballoonR_L
Animated: (Yes)
Number of Animations: 37
Animation types (37/37):
Number of characters: 1
Vertex counts of characters: 19737 rifle 3977
Number of Materials and Material Instances: 10/10
Number of Textures: 30
Texture Resolutions: (armor x 4096 bodi x4096 rifle x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3