Biochemical Monster 07

biomechanical alien creature, there are 2 skeletons in the project for ue4 and ue5

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Description

In the project, 2 rig!.

1 – dummy skeleton for ue 4

2 skeleton for ue 5 manny quinn skeleton

Also, for convenience, I duplicated the animations for both skeletons

also in project 3 recruitment of unique textures

recruitment of animation;

idle x 2

move x 2

beack x 1

left x 1

right x 1

attack x 4

death x 1

hit x 1

idle x 2

Left Walking x 1

rage x 1

Right Walking x 1

run x 1

walk x 1

Walk Back x 1

Aim To Down x 1

attack x 2

attack run x 1

death x 1

idle x 2

run x 2

Left Walking x 1

Right Walking x 1

walk x 1

walk attack x 3

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Rigged to Manny Quinn skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes/No)

Extra bones: unrealmanipulatorR_R, unrealmanipulatorR_L, unrealballoonR_R, unrealballoonR_L

Animated: (Yes)

Number of Animations: 37

Animation types (37/37):

Number of characters: 1

Vertex counts of characters: 19737 rifle 3977

Number of Materials and Material Instances: 10/10

Number of Textures: 30

Texture Resolutions: (armor x 4096 bodi x4096 rifle x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: No

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3