VisusCity

VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.

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Description

VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.

All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.

Showcase Video

Documentation

Pixel-Streaming Preview

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+

The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.

Disclaimer :

This product supports Nanite for Unreal Engine 5.0+

Nanite Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/

This product supports Lumen for Unreal Engine 5.0+

Lumen Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/

This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+

PCG Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/

Technical Details

Collision: Yes

Tris Count: 10 995 511

Sum Tris Count: 402 080 769

LODs: (Yes/No) No

Number of Unique Meshes: 25

Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances

Number of Textures: 45 Textures

Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing

Supported Engine Versions

5.2 – 5.3