Description
VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.
All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.
Disclaimer :
This product supports Nanite for Unreal Engine 5.0+
Nanite Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/
This product supports Lumen for Unreal Engine 5.0+
Lumen Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/
This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+
PCG Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/
Technical Details
Collision: Yes
Tris Count: 10 995 511
Sum Tris Count: 402 080 769
LODs: (Yes/No) No
Number of Unique Meshes: 25
Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances
Number of Textures: 45 Textures
Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing
Supported Engine Versions
5.2 – 5.3