Description
Anyone who have tried to lerp an actor and used Unreal’s built-in Replicate Movement may have exhibit jitter in both normal and high-latency situations. The Network Lerp Movement plugin utilizes local prediction to ensure seamless and reliable interpolation. No more jitter!
Technical Details
Cons:
Code Modules:
Number of Blueprints: 7
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux, IOS, Android. (Only Windows tested, should work on other platforms)
Supported Target Build Platforms: Windows, Mac, Linux, IOS, Android. (Only Windows tested, should work on other platforms)
Documentation: https://docs.google.com/document/d/e/2PACX-1vSfagfYhhzqO1rrz80gDY9z3RBr_bxBuTdCCHitDFYTc_kw1rf_T2Ahpkqy9Nxmv5geSl_57igK-fXR/pub
Example Project: Engine->Plugins->NetworkLerpMovement->ExampleLevel
Important/Additional Notes: This plugin has been tested in normal and bad network condition. Packet loss more than 5-10% will still cause lag spikes, delayed actions or even out of sync.
You can contact me here: https://discord.gg/azWURcymGY
Supported Engine Versions
5.1 – 5.3