Ghost Effect & Material

Object ghosting post effect and a ghost material. Both work without each other but form together the perfect ghost aspect.

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Description

Attention: The 3D assets showcased in the preview images are not part of the package and are solely intended for illustrative purposes.

Description :

Our ghost effect pack features

Both can work independently from each other and this gives you full artistic control over your ghost visuals.

Both are very customizable and have plenty of relevant parameters exposed.

Implementation tutorial :

https://youtu.be/RojDS7ZCy-4

Support :

marketplace@aberratic.com

Discord :

https://discord.gg/QpbUXzGdE7

Technical Details

Number of Blueprints: 1

Network Replicated: Local

Supported Development Platforms:

Documentation:

https://youtu.be/RojDS7ZCy-4

In addition to this video, several tutorial levels are available in the pack.

How to use :

• You should change the Custom Depth-Stencil pass value to Enabled with Stencil in Project settingsEngineRenderingPostprocessing. If you don’t do this you will encounter visual glitches when using the ghost capturer.

• For custom transparent shaders you would want to use with the ghost capturer, make sure to enable custom depth writes and to set the mask clip value to 0 in the master material.

Good to know :

The post effect’s quality is dependent on your game’s frame rate since the game’s view capture is used as an input to the effect. So the higher FPS you have, the better the effect will look.

Supported Engine Versions

4.27, 5.0 – 5.2