Description
This walk-through level will show you how to interact with a chaos destructible actor (Geometry Collection) and its components, optimize, and use a blueprint in your own projects.
Showcase:
Technical Details
This projects main feature is to enable collisions on geometry collections by converting them into static meshes.
Number of Blueprints:3
Input: (Gamepad, Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: InteractiveGeometryCollectionDoc (2).pdf
Additional Notes: Dependencies: 3D Text for Display purposes, DataPrep Editor and Geometry Scripting are required for step 5 using asset action utilities: Auto Convex Decomposition and set Collision Type.
Supported Engine Versions
5.1 – 5.2