Description
Hello! This is game-ready low-poly model of the character Orc Andubar. It has Epic Skeleton rig and animations! It will be a perfect character for a fantasy game and RPG, strategy, first-person shooter, etc.
And also in print and as a cover for some products.
Key
Textures:
⚙️ Rig
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
Set of 25 animations:
Polycount | The Character does not have LOD system
❗️ On a small platform, I placed a character with standard Third Person animations to show that the retargeting was successful. In order for the retargeting of complex characters to be successful, you need to fit the skeleton of your character to the skeleton of the Mannequin, namely, at least the approximate location of the bones of the arms and legs.
* I am always ready to help you and answer any questions *
Technical Details
VIDEO PREVIEW: https://www.youtube.com/watch?v=_WY_2-jf7UE
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 25
Animation types (Root Motion 4 /In-place 21):
Number of characters: 1
Vertex counts of characters: 11206
Number of Materials and Material Instances: 5
Number of Textures: 12
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes:
fabric_join > fabric_join1 > fabric_join2 > fabric_join3 > fabric_join4 > fabric_join5
pauldron_join > pauldron_join1
jaw_join > jaw_join1
sword_join > sword_join1
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3