Description
3D model of a cute girl in a Chinese dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy or dress-up game.
Renders are made is Marmoset Toolbag 3
VIDEO PREVIEW: https://youtu.be/h2gyIuMDMAg
Support me on Patreon and claim discounts: https://www.patreon.com/idafaber
Social Links: ArtStation | Instagram | YouTube | LinkedIn
Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Easy Color Change
Jua Lee
️ Faces 47283 ❎ Tris 80682 ✳️ Verts 50338
Jua Lee Nude
️ Faces 37360 ❎ Tris 61100 ✳️ Verts 38591
⚙️
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here >
Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast, butt, and lips size, change hair length, adjust bun size, and switch between human/elf ears. Knee morph targets are also included.
The model is completely modular, you can remove or add any part you want.
Please note that:
Body texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The umbrella on the preview images is not included.
⚡️
⚔️ Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes
Textures are packed for better optimization
⚔️ Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Yes, send a letter to my e-mail idafaber3d@gmail.com
Thank you ~
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters:
Jua Lee
️ Faces 47283 ❎ Tris 80682 ✳️ Verts 50338
Jua Lee Nude
️ Faces 37360 ❎ Tris 61100 ✳️ Verts 38591
Number of Materials and Material Instances: 48
Number of Textures: 93
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/10Ey2jOq-FtiDkj_Xj0Pn0rt6pGrYD9Nyzt44xmSsrF0
The umbrella on the preview images is not included.
It’s advisable to use KawaiiPhysics plugin in Unreal Engine. You can see it in the video demonstration.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3