Description
Rendered in UE4 (In a separate project v.27)
Attention! The character uses a mannequin skeleton, but with a different prefix in the name, this does not affect anything just for understanding (the bones are set up for retargeting, see the video for correct basic animations).
There are 2 base meshes in the project (1-original, 2-pose set for retarget).
The character is completely collapsible:
-Helmet
-Balaclava
-Parts of shoulder armor
-Belt
-4 types of bracers (for each hand)
-2 nose rings
-11 kinds of horns
Weapons (you can use your own):
-Axe
-Mace
For customization in the RGB project of body masks and armor.
PBR textures (Metallic/Roghness).
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 28
Animation types (In-place): 28
Number of characters: 1 character (2 basemesh)
Vertex counts of characters: 16837 (all elements +weapons)
Number of Materials and Material Instances: 6 (Armor, Axe, Body, Eye, Mace, Horns)
Number of Textures: 34
Texture Resolutions: (Armor, Axe, Body, Mace, Horns 4096×4096; Eye 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1, 5.2.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3