Minotaur3 (Modular)

Minotaur low poly model for your game

Category:
Tags: , , , , , , , , , , , , , ,

Description

Rendered in UE4 (In a separate project v.27)

Attention! The character uses a mannequin skeleton, but with a different prefix in the name, this does not affect anything just for understanding (the bones are set up for retargeting, see the video for correct basic animations).

There are 2 base meshes in the project (1-original, 2-pose set for retarget).

The character is completely collapsible:

-Helmet

-Balaclava

-Parts of shoulder armor

-Belt

-4 types of bracers (for each hand)

-2 nose rings

-11 kinds of horns

Weapons (you can use your own):

-Axe

-Mace

For customization in the RGB project of body masks and armor.

PBR textures (Metallic/Roghness).

Technical Details

videopreview

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 28

Animation types (In-place): 28

Number of characters: 1 character (2 basemesh)

Vertex counts of characters: 16837 (all elements +weapons)

Number of Materials and Material Instances: 6 (Armor, Axe, Body, Eye, Mace, Horns)

Number of Textures: 34

Texture Resolutions: (Armor, Axe, Body, Mace, Horns 4096×4096; Eye 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1, 5.2.

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3