Description
This pack contains high quality and optimized pillars made of stone. Each one made using HISM (Hierarchical Instanced Static Meshes). You can scale them up and down and the stone texture scale will be automatically adjusted. Textures used here are tileable. You can easily change them, adjust colors, edge wear, gradient image and other parameters to create your own uniqe look of each asset.
Current version: 1.1
SUPPORT: orangujanusz@gmail.com
This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.
Each pillar is made from couple of elements in HISM technique and has one material slot for stone, so you can customize it on the fly.
All pillars are children blueprint classes made from BP_StonePillar.
Technical Details
Number of Unique Meshes: 24 (23 pillar mesh elements + 1 technical mesh)
Collision: Yes, automatically generated and custom
Vertex Count: up to 4888 (9722 tris) per pillar (HISM)
LODs: Yes (4 levels)
Number of Materials and Material Instances: 1 Material and 3 Material Instances
Number of Textures: 12
Texture Resolutions: 4096×4096, 32×32, 16×128
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Stone Pillars Optimized – Short Documentation, master material explained HERE (scroll down in doc)
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3