Widget Guided Grapple Points

Grapple onto different objects and reach high places!

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Description

Demo (UE 4 Character Mesh)

Example Video

*8/31/23: Updated the Animations folder found inside the Documentation. 4 animations (Swing_Loop_Anim, Swing_Loop_1_Anim, Fall_Loop_1_Anim and Fall_Loop_2_Anim) didn’t retargeted properly to UE5. The FBX files where updated to fix the issues with the arms and clavicles rotation.

Place Grapple Point Actors around the level and choose between 3 types: Landing, Swing or Jump Points

*Notes are added inside the Blueprint to help you change the logic if needed. A default Third Person Character implements the movement logic and a default Animation BP from the base Third Person Template is used.

*Please keep in mind that this isn’t a component solution, but a complete project: migration to already existing projects will vary depending on how detailed the target project is.

*For migration, your Character must have already it’s Animation Blueprint set up with the State Machine.

—- Attribution —-

The following assets are included in this product:

Technical Details

Number of Blueprints: 3 Blueprints, 2 Widgets and 2 Camera Shakes

Input: Gamepad, Keyboard and Mouse

Network Replicated: Not supported

Supported Development Platforms: Windows 64 bits

Windows: Yes

Mac: No

Documentation: How to use and move the logic to new Characters

Important/Additional Notes: This product includes some Epic’s assets inside the Demo folder

Supported Engine Versions

4.27, 5.1 – 5.3