Description
This asset consists of One character, multiple machinery objects and other additional objects.
The face, hair, arms, clothing, and multiple machinery objects are each made up of separate skeletal Meshes.
Hair, body, machinery objects can be freely replaced or added.
The color, roughness, and metalic of each part can be customized through material instances.
Each part is skinned, rigged, and shares the “Ben” skeleton.
This asset has basic move animations.
You can retarget animations for Epic Manequinn.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) Facial bones have been added to the head bone.
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 5(Idle,run,walk,jump,crouch)
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: One Character 40-70K
Number of Materials and Material Instances:
Number of Textures:
Texture Resolutions: 1,024-4,096, BaseColor, Roughness, Metallic, AO, Normal, Mask
Supported Development Platforms: Windows
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3