Description
3D model of charming Cyber Girl with laser blades. Rigged with UE4 Epic Skeleton and has 103 Blendshapes. Include color options for emissive parts of clothing and weapons.
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Main Advantages:
Low-poly
Fully Rigged
103 Blendshapes
Color Change Materials
Meshes with gloves and Mesh with hands
Faces 54 452 Tris 107879 Verts 60 265
⚙️
Originaly RIG was created in Maya by using advanced skeleton that based on UE4 Mannequin Epic skeleton. The main bones hierarchy is remained untouched for easy retargeting. The rig does not have any controls in scene, but if you need some additiional files, RIG files from Maya for making animations you can contact me by mail denyshalan@gmail.com.
Character’s Rig has been tested with various animations in:
Advanced Locomotion System V4
3rd person standard scene
103 Blendshapes created in advenced skeleton. Tested with Live Link Face in Unreal Engine 4.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
70 Standart BlendShapes
16 Speech BlendShapes
7 Expressions BlendShapes
10 Apple ARkit additional BleendShapes (for more correctrly working Live Link Face)
This model contain 2 different meshes. Main mesh with gloves and Secondary with hands
Also in folder “Modular” you can find separate meshes of weapons.
Some parts has material variations with ready textures and addiitionnal color changed material.
Material ID Maps for
Eyes
Hair
Finger Nails
Blades
JumpSuit, Boots, Briest
4K Textures
69 .PNG Textures
BaseColor, Normal, Roughness, Metallic, AO, Emissive Mask, Opacity, Emissive
7 Body Texture sets – Body, Head, Eyes, Eyelashes, Teeth, Hair, Finger Nails
4 Body Cloth sets – Jumpsuit, Boots, Gloves, Briest
1 Weapon set – Blade
Unreal Engine Project
Supported version: 4.27+
Epic Skeleton rig with additional bones
Facial animations with 103 Morph Targets
2 Physics are included (one with capsules in hair bones and one fo better hair cloth simulation)
Material Instances color change are included
4 Idle, 1 PopDance, 6 standart ThirdPerson animations are included
Included blueprint NicolettaLiveLink_BP for LiveLink head turns and eyes rotations
Included blueprint LiveLinkRetarget_BP for BlendShapes names retargeting to proper Apple Arkit Blendshapes names
Include blueprint NicolettaBlades_BP for Modular mesh with blades in hands
Technical Details
· Live Link Face ready. Connect your device (phone, ect.) with installed LiveLinkFace app to UE4, open LiveLink_BP, go to “Evaluate Live Link Frame” node, and chose your device in “subject”. Readme
· 103 Blendshapes / Morph Targets / Facial Expressions
· 3 Blueprints for LiveLink head turns and Eyes Rotations, Blendshape retarget and Modular set with Blades in hands
· Material Instances
· Color changing parts
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 11
Animation types (In-place): Idle, Ninja Idle, PopDance, ThirtPerson standart animations
Number of characters: 1
Vertex counts of characters: 107 879
Number of Materials and Material Instances: 22 and 22
Number of Textures: 69
Texture Resolutions: (4096×4096, 2048×2048, 1024×1024, 512×512)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: (No)
Important/Additional Notes: No control rig included.
Supported Engine Versions
4.27, 5.0 – 5.2