Description
Let’s Scatter is a code plugin that allows you to scatter static meshes and blueprints randomly in a hierarchical structure. You can define a behavior of scattering using a data asset. It comes with many options in the data asset, for example scattering shape, range, placement condition, falloff and distribution method.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 5
Meshes: 1 Mesh For Debugging
Materials: 1 Material For Debugging
Textures: 2 Textures For Custom Actor Icons For The Editor Viewport
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://drive.google.com/file/d/1C9ot3K3q4ajAnUqbD6LsscMB7XHGTzN0/view?usp=share_link
Video Tutorial: https://youtu.be/ovtlh9WdRg0
Important/Additional Notes: Scene assets in this content detail images, documentation and video tutorial are shown for demonstration only, not included in the plugin.
Supported Engine Versions
5.0 – 5.3