Snap Central

A plugin designed for runtime usage that provides a versatile and efficient solution for managing a precise 3D snapping system that spans across the entire world, ensuring high performance

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Description

The plugin’s Central Grid actor simplifies snapping management by exposing its functionality through a single function, allowing developers to obtain snap locations, UIDs, and other relevant information. This enables easy implementation of custom snapping logic at runtime, making it suitable for games that require dynamic or procedural level design.

The visuals provide a clear and intuitive visual representation of the snapping system, simplifying the process for developers.

In summary, Snap Central is a useful Tool for developers looking to implement a grid snapping system at runtime in their Unreal Engine 5 games. With its straightforward function and optimized performance, the plugin simplifies snapping management with no computational overhead.

Demo Video

Technical Details

Code Modules: Central Grid

Number of Blueprints: 0

Number of C++ Classes: 0

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://carboniq-dev.github.io/docs/

Changelog: https://carboniq-dev.github.io/docs/changelog/

Example Project: https://github.com/carboniq-dev/snap-central-example

Important:

I kindly request that you ensure a comprehensive understanding of the functionalities of this plugin and highly recommend perusing the documentation for a comprehensive grasp of its operations.

Thank you for your interest!

Supported Engine Versions

5.1 – 5.3