Description
Modular controller, usable with any actor and almost any collider. Create almost any locomotion system, including parkour, climbing, swimming, grappling hook, combat system, etc… and get it replicated over the network. Fine-tune or override the modular controller’s logic with several function exposed to blueprint. Take a look at the provided example level, state modules and action module made both in C++ and Blueprint as guide.
Technical Details
Number of Blueprints: 5
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows, Android
Supported Target Build Platforms: Windows, Android
Documentation: https://docs.google.com/document/d/1faQDxDzlVzILNH4GQX17VY6aLewVUYJ-yJywp_Pxobs/edit?usp=sharing
Supported Engine Versions
5.1 – 5.3