Description
How to avoid overlaps of clothing with the body when using Metahuman
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
DETAILS:
– 100% compatible with female Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your female Metahuman (Normal/Average)
– This product supports Lumen for Unreal Engine 5.0+
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
– The project has 8k textures, which can affect fps
– Use the texture size limitations in the Unreal Engine to make them smaller
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
Technical Details
GENERAL:
Rigged:(Yes)
Rigged: to MH skeleton: (Yes)
Morph: (Yes)
Animated:(Demo)
Cloth Simulation (No)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
– Polys: 57,294
– Tris: 112,736
– Verts: 56,574
Geometry only body
LOD 0
– Polys: 47,129
– Tris: 94,244
– Verts: 51,249
Geometry only hair
LOD 0
– Polys: 35,154
– Tris: 70,308
– Verts: 72,296
Number of PBR Materials and Material Instances: 17
Number of Textures: 45
Texture Resolutions:
– 8192×8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
– 512×512 (some eye textures)
– 1024×1024 (Opacity maps and some eye and hair textures)
– 2048×2048 (some eye and hair textures)
– 4096×4096 (some eye and hair textures)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
Supported Engine Versions
5.1 – 5.3