Buddy AI: Adventure Companion

Easy way of implementing a companion system to your game, with a behavior component to make it more advanced and detailed.

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Description

UPDATE: Actor component!

Now updated to actor component, making it easier to implement into your project as a more modular and ready-to-go asset.

How to setup: Video

Documentation: Guide

Simple yet very complex AI companion system for your project.

Ever wanted to have a companion by your side while on your adventures? Or at least implement a system like that to your own game? I’ve saved you months of work with this easy to add and setup asset then.

Simply add this to your project and either use the companion already created or create a child actor from it.

Blueprints commented, clean and organized. Easy to understand logic.

You can add any character you want, check Documentation for more information.

Everything is explained in the Documentation so you can fully use this asset.

Behavior system

Roaming system

Additional utility

Technical Details

Dog’s Mesh made by Behavior Advanced.

Enemy/Player Mesh is the base Unreal Engine Mannequin.

Number of Blueprints: 20 (some of these are simply example child blueprints)

Input: Keyboard, Mouse

Network Replicated: No

Documentation: Guide

Supported Engine Versions

5.0 – 5.3