Description
CyberCubes: The Father unreal engine 4.26 – 5.2+ character, monster, minion, companion or just decoration.
“The father” is a big and dominant cube in the flock. He acts mostly as a leader and Small cubes covers, follows and defends him. All cubes of this flock is acts as one big Cube when their magnetic connections is stiffen. In that state, they can roll, jump and do other things as a single big cube body. Also they can relax their magnetic connection and its allows Cubes move-roll individually.
“The Father” asset can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.
Asset comes with:
important to know:
– All previews are rendered in unreal engine 5.
– Lumen is enabled for better visuals in UE5. Lumen documentation
– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems
Technical Details
– Electric arcs with Niagara.
– Physically dynamic Cubes.
– Mesh topology with 2376 vertices.
– Ultimate material with 3 skins. (material contains around 200 options-sliders).
– Mixable emission effects: static, pulse and wave and detail emissions.
– Realistic PBR.
– 54 animations.
– Ready to play Demo scene
– 2 TPS Character BP’s. Player and prey-mount.
Rigged: Yes
Number of Bones: 101
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 54
Animation types: In-place
Number of characters: 1
Mesh topo: 2376 vertices.
Number of Materials and Material Instances: 1 Ultimate material and many (around 30) instances for it.
Number of Textures: 7 (2tex. per skin + 1 details texture)
Texture Resolutions: 2048×2048
Tested on: Windows 11 for UE 4.27, 4.27, 5.0, 5.1 and 5.2
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3