Stylized Shading Compendium [Cel Shading, Outlines & More!]

Your collection of stylized materials to drag and drop into your scenes or build upon on your own!

Category:
Tags: , , , , , , , , , , , , ,

Description

Update 1.1: Added multiple plug and go effects, without any setup required whatsoever other than putting them into a postprocess volume. Preview some of those here!

Tutorial/Documentation – As of now in short the process fortunately can simply be described as “Pick a Base material that you think looks nice and create a Material instance, then adjust the parameters to your liking based on the names and descriptions given directly within the Engine” – this process can be applied for both post process and material based effects

_____________________________________________________________________________________________________

Create your own beautiful material instances based on the comprehensive list of stylized base materials for either directly using in your scenes or dissecting the provided shaders to create your own systems based on the materials and nodes provided through this plugin!

This asset pack includes a ton of ready to use base materials for you to quickly create your own instances with tons of customizability options.

List of available system options:

Technical Details

(Please include a full, comprehensive list of the features of the product)

Number of Unique Materials: 13 (Minus two, when not counting the Opaque/Translucent Water Shader or Lit/Unlit versions of a similar Material as Unique)

Number of Unique Material Instances: 11

Number of Unique Material Functions: 13

Number of Textures: 6

Texture Resolutions: 5x 1024×1024, 1x 2048×2048

Number of Static Meshes: 6

Supported Development Platforms:

Windows x64: Yes

Documentation: WIP/See product description

Important additional info: If you are running into issues with Lumen GI and the post process shader (e.g. there being flickering, unclear edges, etc.) make sure that your main directional lights “Source Angle” and “Source Soft Angle” are both set to 0.0. If the issue still persists or you’re still not getting the clean look you were hoping for run the editor command “r.Lumen.DiffuseIndirect.Allow = False” to completely turn of lumens indirect lighting which should eliminate 99% of any flickering with Lumen.

Supported Engine Versions

5.1 – 5.2