Description
Modo2Unreal automatically transfers the Assets you’ve built in Modo to Unreal Engine. As you make changes in Modo, the changes are synchronized to Unreal Engine. Assets, Layouts, and Scenes look as they were intended in Unreal Engine. No manual exporting/importing is required.
Geometry, Mesh data, Materials, Textures, UVs, Environments, Lights, Cameras, Tone Mapping, Instancing, and Hierarchy are all supported.
Modo2Unreal uses all the power of Epic’s Datasmith and Direct Link to communicate with the Unreal Engine in real-time.
With Modo2Unreal, you can bring the entire pre-constructed scenes (or part of them) and complex assemblies into Unreal, regardless of how large, dense or heavy those scenes may be…and in a matter of seconds! No messing about with FBX files.
Modo2Unreal allows different setups to share data, from a single machine to network protocols. Direct Link can send work to an Unreal Engine instance on the same machine or over a private network. This way, complex agency and enterprise workflows comprising more than one station and artist can work together in real-time, saving lots of time.
Boost your Modo to Unreal Engine pipeline and save yourself truckloads of time.
Video:
NOTES FOR THE BETA
This is currently an open beta release; as such, you might experiment some bugs. However, we are here to support this plugin, and we will listen carefully to your feedback.
Besides the usual REVIEWS and QUESTIONS tab, we have a dedicated email to us for this product.
To find out more, contact:
EXPIRATION:
The software can be used as a Beta for 30 days. Pricing and packaging of the Plugin will be reviewed and set after the Beta period.
How to Install:
In MODO
In UE
NOTES:
Modo is a registered trademark of The Foundry – https://www.foundry.com/products/modo
Technical Details
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Supported Engine Versions
4.27, 5.0 – 5.2