Japaneseroom

Attempting to recreate the Japanese architecture of “Baoxingzao” using only the modeling tools of Unreal Engine.

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Description

concept video

https://www.bilibili.com/video/BV1Xv4y157Em/?spm_id_from=333.999.0.0&vd_source=c9e303a713a6e1fd5e817af20f8e7497

All mesh material slots allow easy replacement of various materials(In order to best show the 8k material texture of MEGASCANS in this video, there will be 4k and CC0 material texture in the asset pack)

The plants around the house are decorated with free assets from Unreal Marketplace

Technical Details

Baoxingzao:61 kinds of assets

texture : 55(47=for Poly Haven CC0 ;8=self-production(adobe photoshop)

8,192 * 8,192 =7ea

8,192 * 4,096 =4ea

4,096 * 4,096 = 41ea

2,048 * 2,048 =1ea

1,024 * 1,024 =2ea

asset : 61

Materials : 20

Nanite:Yes

Windows: (Yes/No)yes

Mac : No test

Technical Information : LODs are not included

Supported Engine Versions

5.1 – 5.3