Description
Video demonstration | Documentation | Discord
Reaction Quest system with one button interaction, created for good integration to your project, and improve your game fun-factor. You can attach it to custom Input System, Camera System and Save System. This asset can be used in Single-player or Multiplayer games.
Reaction Quest does not block Camera Control or Input Control. You can fight the monsters or jumping on platforms, while the quest is running. Collision Component in ReactionQuest_BP is detecting only Pawns, and you can fire your weapon or get hits from enemies, while the quest is running.
In this asset you will find examples of reaction quest setup:
Circle Door Lock – Press E, when the ball in correct zone, to unlock the door
Wires – Press E, when the pointer on wires in correct zone, to fixup wires
Radio – Press E, when the pointer in correct zone, to find signals
Mechanical Door Lock – Press E, when the lockpick become green, to unlock the door
Futuristic Door Lock – Press E, when the pointer on door handle in correct zone, to unlock the door
Terminal with Bruteforce – Press E, when the pointer in correct zone, to get access
Terminal with Pipes – Press E, when the pointer in correct zone, to fixup Pipes
Quest in Widets – Press E, when the pointer in correct zone, to finish quest
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 16, 4 User Widgets, 5 Blueprint Interfaces
Number of Meshes: 40 Static Meshes, 2 Skeletal Meshes
LODs: No
Collision: Yes, Custom
Number of Materials: 9 Materials, 49 Material Instances
Number of Textures: 13
Texture Size: 512×512, 1024×1024, 2048×2048
Number of Sounds: 39 OGG, 22 Cues
Input: Keyboard, Mouse, Gamepad, VR
Network Replicated: Yes
Supported Development Platforms: All / Tested only on Win
Supported Target Build Platforms: All / Tested only on Win
Documentation: Link
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3