Physique Modifier

A custom AnimGraph node which can modify each bone scale individually.

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Description

Developers can modify character’s each bone scale and thickness individually, freely and easily via custom AnimGraphNode ‘Physique Modifier’ in Animation Blueprint Editor. You can manage and switch all of bone scale parameter individually by defining profiles. Also can expose blend alpha and profile name to pins, change them at rumtime.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1PNHnou1bydoZIAKwYqUpKwSZaMxhceRO/view?usp=share_link

Video Tutorial: youtu.be/ZfSl2ZjwzCo

Update:

Supported Engine Versions

4.27, 5.0 – 5.3