GroupedStyleGroom

A basic style groom hair pack with group IDs

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Description

These are a pack of style groom hairs with group IDs.

Note: The character model is not included in the product.My Another produce link:

https://www.unrealengine.com/marketplace/zh-CN/product/basicgroupedgroomhairponytail

StyleHair_005 and StyleHair_010 need to be configured with Hairband.Please make sure your “Groom” plugin is turning on !

I write some simple HLSL statement in the custom node inside Mat_SimpleCustomHairGroupColor_001 to switch group IDs and I hope they can be the base for your modifying, but actually you can ignore the node as well. You can adjust the effect with the group IDs or others such as the length according to your needs. The grooms have LODs but they also can be modified in your projects for your ideas.

PreviewVideo: 【APackOfStyleGroomWithGroupIDs】 https://www.bilibili.com/video/BV1Y54y1K7Ua/?share_source=copy_web&vd_source=5f9c4c32ff9912f897181d7bff8c7fad

SimpleTutorial: 【ToShowHowToUseThePackOfBasicSinglePonytailGroomWithGroupIDs】 https://www.bilibili.com/video/BV1D24y1i7PK/?share_source=copy_web&vd_source=5f9c4c32ff9912f897181d7bff8c7fad

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Warning: 

Firstly you must check if the grooms are suitable for your target female character. You need to download my giving head model to try to fit your target model. If not feeling clearly about the process you can learn it from the above simple tutorial. You should get the assets link here CheckHeadShap and put the “GroupedStyleGroom” file into you project “content” file to compare the groom head and the target head.

If the shapes of the two models are much different, or in the fit process it needs a big rotation , it proves that the groom should not be fit to the target head model.

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Technical Details

 Strand group IDs

 A head model to check if the grooms are suitable for your target female character.

 Simple material for switching group IDs , And LODs for your modifying.

My Assets also Include a head base model ,a hairband static mesh for the groom hairs.

LODs: (Yes)

Number of Grooms: 10

Number of Static Meshes : 2

Number of Materials and Material Instances: 6

Number of Textures: 3

Texture Resolutions: 4096*4096

Windows: (Yes)

The amount of strands are:

StyleHair_001 29124

StyleHair_002 29124

StyleHair_003 25761

StyleHair_004 44838

StyleHair_005 26143

StyleHair_006 7399

StyleHair_007 7399

StyleHair_008 30206

StyleHair_009 38543

StyleHair_010 38925

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DISCLAIMER:

This product requires “HairStrands” plugins to function .

Although lumen is not required but this product supports lumen for Unreal Engine 5.0+ .

You can enable lumen by learning from here:

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

In the showcase levels I used the metahuman lighting preset scene. They are not being referred by technical information above.

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Important/Additional Notes: If necessary you can contact me by tsw2008088@126.com.Thank you !

Supported Engine Versions

5.0 – 5.3