Hitbox Component

Hitbox Component was designed to simplify and to speed-up the process of adding hit detection in the most efficient way.

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Description

Showcase Video | Overview | Documentation | Discord

Please note that this product is included in Hitbox Reaction and Parry Attack System.

With a flexible design in mind, you can set Hitbox trace (hit detection) per each animation and alternate between different sockets/bone names using an AnimNotify State.

Hitbox Component will enhance your gameplay design in a timely fashion.

UPDATE 0.1

Added trace types: Line, sphere, box. (You are able to switch between traces on the same animation, or set different trace type for each animation).

Technical Details

Number of Blueprints: 1 Component, 1 interfaces, 2 NotifyStates

Input: Keyboard, Mouse

Network Replicated: Basic Replication. NOT 100%

Supported Development Platforms: Windows

Important/Additional Notes: This component will be improved and updated as needed.

Supported Engine Versions

4.27, 5.0 – 5.1